Forget the film Six Degrees of Separation, a new study from Facebook and the University of Milan has shown that people in the world are better connected that ever before, with users of the social network now connected by less than five contacts.
The study, which used data taken from Facebook’s 721 million active shows, shows that any two people on the site are on average separated by just 4.74 intermediate connections
In it’s basic form it is using the techniques behind gaming as a basis for classroom learning. Gaming involves problem solving, replaying parts of the game again and again until you get to the next level, finishing off an end of level adversary and can involve multiplayer opportunities where teams work together to solve the problems they face. As players progress through their games they collect power-ups, extra skills and always win points. A defeat encourages further gameplay until progress is made. Now imagine tying that into learning. Read more here.
This is a serviceable introduction to what gamification is, and how it ties into education (you know, if you’re into that sort of thing).
“Kids are never the problem. They are born scientists. The problem is always the adults. They beat the curiosity out of the kids. They out-number kids. They vote. They wield resources. That’s why my public focus is primarily adults.”—Neil deGrasse Tyson (via world-shaker)